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Question by Ryan 3 · Dec 17, 2010 at 05:12 PM · destroyinstance

destroying a gameobject clone

I am trying to write a script for a null game object to generate a prefab model with a short animation to start off my game but after 5 seconds i need it to be destroyed so that a controllable prefab can spawn in its place. All of this works except that the first model that is spawned will not die. Can someone Please tell me what am I doing wrong?

Here is my code.

//var roverStartUp : GameObject; // Link to the startUp Rover model - not controllable var StartUpAnimation : GameObject; var playerRover : GameObject; // Link to the Player controlled Rover Model

function Start ()

{

Instantiate (StartUpAnimation, transform.position, transform.rotation);

yield WaitForSeconds (5);

Destroy (StartUpAnimation);

Instantiate (playerRover, transform.position, transform.rotation);

Destroy (gameObject);

}

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Answer by Mike 3 · Dec 17, 2010 at 05:20 PM

You need to store the instantiate return into a variable, then destroy that, right now you're trying to destroy the prefab asset

var instantiated = Instantiate (StartUpAnimation, transform.position, transform.rotation);

yield WaitForSeconds (5);

Destroy (instantiated);

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Answer by Ryan 3 · Dec 17, 2010 at 05:41 PM

Mike, You are awesome! thank you.

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