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Question by WingedCross · Jul 18, 2012 at 07:42 AM · errorcomponentcloneexceptionmissing

Missing Component Exception Error

When I try to run this code, I received a Missing Component Exception. It said "There is no 'NetworkView' attached to the "Player(Clone)" game object, but a script is trying to access it. You probably need to add a NetworkView to the game object "Player(Clone)".

How do I add a NetworkView to the game object "Player(Clone)"?

  void spawnPlayer() {
  Network.Instantiate(playerPrefab, spawnObject.position, Quaternion.identity, 0 );
 }

     void  Update(){
  if(networkView.isMine){
  moveDirection = new Vector3(Input.GetAxis ("Horizontal") * speed * Time.deltaTime, -gravity * Time.deltaTime, Input.GetAxis("Vertical") * speed * Time.deltaTime);
  moveDirection = transform.TransformDirection (moveDirection);
  
  chc.Move(moveDirection);

}

I have the Network Manager script attached to the Network Manager game oject within the scene. And I have the Player (Prefab) attached. But when even I start the game, it makes a Player Clone prefab and then gives me this error. I'm stuck can anybody please help me?

Also when I run my game, the Player prefab is created as Player(Clone) and there is no Network View attached to the game object, so it doesn't run.

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avatar image WingedCross · Jul 18, 2012 at 04:48 AM 0
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Also this is obviously in C#.

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Answer by cupsster · Jul 18, 2012 at 09:56 AM

Select your object then go to Component > Miscellaneous > Network View This will add required component to your script, or you can use at begining of your script:


 [RequireComponent (typeof (NetworkView))]
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Answer by Kryptos · Jul 18, 2012 at 10:01 AM

You need to add a Networkview component to your Player prefab.

You can also do it automatically by adding the RequireComponent attribute before the declaration of the class in your script file:

 [RequireComponent (typeof(NetworkView))]
 public class Player : MonoBehaviour {

 }

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Answer by senad · Jul 18, 2012 at 09:42 AM

Is there a NetworkView attached to your Player prefab? If not, create a new one and attach it.

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