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Question by DayyanSisson · Jul 17, 2012 at 06:34 PM · functionwaitforsecondsienumeratorvoidcalling

Calling IEnumerators

Is it possible to call IEnumerators like you would call a function/void? This for example:

 void Update () {
     RangedAttack(1);
 }

 void RangedAttack(int time) {
     thisNumber = time;
 }

Alternatively:

 void Update () {
     RangedAttack(1);
 }

 IEnumerator RangedAttack(int time) {
     //code here
     yield return new WaitForSeconds(time);
     //rest of code
 }

As I've tried and nothing happens. After debugging I figured it wasn't possible. If you can't, how can I stall script execution for a specified time without using WaitForSeconds() or IEnumerators?

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Answer by Bovine · Jul 17, 2012 at 08:08 PM

In C# you would call a Coroutine - your RangeAttack() method - using StartCoroutine(RangedAttack(1)).

Care needs to be taken when firing off Coroutines, as naturally, you can get some pretty hairy interactions if you are firing lots of them off!

Check out Unity docs on Coroutines here:

http://docs.unity3d.com/Documentation/ScriptReference/index.Coroutines_26_Yield.html

Note that StartCoroutine() does not block.

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avatar image DayyanSisson · Jul 17, 2012 at 11:38 PM 0
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Thanks, that worked.

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