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Alternate Physics - Car tutorial - How to avoid wheels going through ground? Help please
Hey guys,
I've been creating cars in 3dsmax but now it seems when I created my first real car, the wheels shoot underground. I'm using the wheel scripts and I think the problem has something to do with the suspension. I'm using a box collider, but I don't think that really has much to do with the problem.
Does anyone know a way to prevent the wheels from going underground when I play the scene?
Thanks
Answer by thieum · Feb 05, 2013 at 03:16 PM
Hi,
for this scripts series you have to be careful with the meshes: they must be 1:1 in scale and correctly oriented: Y-up, Z-forward. You can eventually override your mesh settings with empty gameobject as parent. Really good scripts for simulating any vehicle, and even rigs ;°) Bye++
Answer by VaibhavRocks · Jun 05, 2014 at 01:29 PM
Tweak wheel radius parameter... i hope it will resolve the problem
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