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Input.touchCount do not detect multitouch in iOS, but works fine for android
I am working on a project with a multiple of scenes in it. Problem is that one scene does not detect more than 1 touch in iOS device, but works fine for all android devices.
e.g.
void Update() { Debug.Log("touchCount: " + Input.touchCount); }
This function always returns 0 or 1, but only in that specific scene. I'm assuming something in the scene is affecting Unity's Input class. I still don't have any idea why I can't get more than one touch on an iOS device.
NGUI is being used so maybe it has to do something with it? Please advise
@abdus did you ever resolve this issue? I am looking into a similar issue and have tried debugging logs to see if there's any change to any mul$$anonymous$$ch settings I could find, but apparently it's all switched on.
In addition the error appears to spread to other scenes after the scene with the issue is loaded.