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Directing character's fist to a specific position
Hey, I'm working on a boxing VR game and i encounter that problem:
I have a character of a fighter that from time to time attacks the player in a different attack (right punch, headbut, left hook and more).
the problem is: the players head is allwayes at different heights (people have different height) and the punching animation is always pointing the same place.
what I want: I want the character's fist to get directly to the players head.
tried using target animation but didn't quite got it.
Thanks a lot!
Answer by theANMATOR2b · Jul 12, 2016 at 02:20 PM
Look into IK (inverse kinematics) in the documentation. This is what you need.
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