Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by ExyloN · Jul 17, 2012 at 10:07 AM · mousecursorattackturret

Changing cursor over multiple objects

Hi guys, in my game I have multiple turrets spread in the map and I want the cursor to change whenever i pass the mouse over a turret it should change the normal cursor to a attack cursor that I have. I was able to get it working when I had the script only in one turret but by adding the working script to other turrets whenever I passed the cursor over the second turret it would just get a second cursor behind the main cursor, so I decided to split the script in two. The main script ("Main_Cursor") goes to the Main Camera, this is where i have the textures of the cursors and it should get data from the secundary script ("Turret_Cursor") that is located in every turret. This way whenever I pass the mouse on the turret the secundary script should send to the main script that I passed the mouse trough the tower and the main cursor should change to the attack cursor.

Script Main_Cursor:

 var cursor : Texture2D;
 var link : Texture2D;
 var normal : Texture2D;
 
 function Update()
 {
  cursor = GetComponent(Turret_Cursor).cursor;
 }
 
 function Start()
 {
     Screen.showCursor = false;
     cursor = normal;
 }
 
 function OnGUI () 
 {
     var mousePos : Vector3 = Input.mousePosition;
     var pos : Rect = Rect(mousePos.x,Screen.height - mousePos.y,cursor.width,cursor.height);
     GUI.Label(pos,cursor);
 }

Script Turret_Cursor:

 function OnMouseOver ()
 { 
     Screen.showCursor = false; 
     GetComponent(Main_Cursor).cursor = GetComponent(Main_Cursor).link; 
 } 
 
 function OnMouseExit ()
 { 
     Screen.showCursor = false;
     GetComponent(Main_Cursor).cursor = GetComponent(Main_Cursor).normal; 
 }

Any solution?

PS: Sorry for such a big text.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Unity 3D Screen.lockCursor Problems 2 Answers

Alt+Tab pointer problem 0 Answers

How to center custom cursor 2 Answers

error CS8025: Parsing error 1 Answer

How to make something happen when mouse on side of screen? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges