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Question by Dreave · Dec 24, 2011 at 11:53 AM · camerafollowperspective

Camera follow help?

I am trying to make a game that has an eagle eye perspective kind of like Rome total war only from straight above. I am stuck on how to have my camera follow my player I have tried making it a child of the player but I want my camera only to follow were it goes not follow its rotations. I dont know how I would do this apart from using a different script to control my players rotation, at the moment it rotates to were ever the mouse is at. Can anyone help me out?

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avatar image ByteSheep · Dec 24, 2011 at 12:23 PM 0
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perhaps you could use something like:

var character : Transform; var height : float = 8;

transform.position.x = character.transform.position.x; transform.position.z = character.transform.position.z; transform.position.y = character.transform.position.y + height;

Don't know whether this is good to go, but I guess you get the idea.. You might have to work on it a little, but this way the camera (with script) will only transform it's position and not it's rotation and it will no longer have to be a child object of the player ;)

avatar image Dreave · Dec 24, 2011 at 12:29 PM 0
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This makes my camera move to the position of my player when the game is started, but if I start moving it dosent follow.

avatar image ByteSheep · Dec 24, 2011 at 03:38 PM 0
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You need to make sure that you add the transform.position part to function Update and not function Start.. That should work =)

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Answer by $$anonymous$$ · Dec 24, 2011 at 02:24 PM

Here's what I do:

Attach a "Smooth Follow" (just go to the top and click on "Component", then go to "camera control") to your Camera.

Then set the target to your Player and now the trick:
Usually the Smooth Follow follows rotation too, BUT if you set the "rotation damping" to a value like 0.000001 it will only follow the position.
Thats a simple method, I think I'm able to explain you another method, if you dont like this one :)

Greetings,
TheCSharpFreak

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Answer by Zionviller · Dec 24, 2011 at 02:24 PM

I'm a bit of a noob, but here's what I would do:

Make a script for the camera that holds a reference to the player. In the update() set the camera's x and z position (or whatever you need) to the same as the player.

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