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Question by UncoolName · Mar 23, 2015 at 01:22 PM · 2d3dspritesquality

Sprite quality decreased after adding 3d object to 2d game

Hi guys.

I recently added some 3d objects to my 2d Android game. I added some invisible cubes which I wanted to use to collide with a particle system since this can't collide with my 2d sprites. I achieved my goal and the game works fine on unity. However, when I built it and loaded into my phone, I noticed that all my sprites where built at a lower quality than usual.

Is that because of the 3d cubes I added? Is there a way to solve this problem and get my normal quality leaving them in the game or I have to remove them?

Please help. Thanks in advance.

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avatar image hexagonius · Mar 23, 2015 at 02:53 PM 0
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Have you checked if the mipmaps are disabled on the sprites?

avatar image Nymisu · Mar 23, 2015 at 03:22 PM 0
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What Hexagonius said. I don't quite understand why mipmapping is even enabled by default. Unless you're developing for something with the GPU capacity of a microwave or such...

avatar image UncoolName · Mar 23, 2015 at 03:25 PM 0
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$$anonymous$$ipmaps are enabled in every sprite sheet.

However I used an old version of my project that didn't have this problem, I added my 3d objects and this time it worked fine. Don't know what happened with the newer project.

avatar image UncoolName · Mar 23, 2015 at 03:25 PM 0
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Thank you anyway :)

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