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what is best way to deal with text?
Hi- I'm new to unity. I am using Cheetah 3d and need to wrap a single line of text, 360 degrees, inside of a cylinder. This is not a GUI text, it is supposed to be part of the model. I have a texture for it that looks OK in Cheetah but looks awful in unity.What would be the best way to deal with this. I'd like to maintain the legibility of the text. Thanks
well... the best way to make the kind of text you're talking about is in blender3D... a free modeling software. but NOT in unity... so you'd have to fix the text problem in cheetah3D... so that'd be something to ask on unity Forums unless someone else knows exactly how to fix that... you have to fix it somehow in cheetah3D.
sorry i couldn't really help you...
@Unity3_User: I'm I think the op is just talking about mapping the text texture with alpha, not some 3D model of text. Referring them to another 3D app will not fix anything.
The question is asked in a very open ended way and that's probably why it seems like a forum question. $$anonymous$$oreover, there's not enough detail which make it harder to provide a specific answer. When you say "looks awful in unity", could you be a bit more descriptive so that the problem can actually be identified.
By looks awful in Unity, I mean in terms of resolution. It's like it's leveling off the grayscale so the image becomes blocky. In Cheetah3d it doesn't look so extreme. The texture file is in .png format/ 72ppi / rgb / 14253 x 200. Thanks for the help!
I created an image of the same dimensions with black text spanning its length and the rest alpha and mapped it to a cylinder with the particles/multiply shader, adjusting the tiling as appropriate and it looked just fine. What shader are you using? could you include the shader code if it's a custom shader? $$anonymous$$aybe including the texture or more details about it might also be useful.
Answer by studibaker · Dec 02, 2010 at 07:48 AM
What is the max size you have set for that texture in Unity? Try increasing it. I forgot to mention that I had upped mine to 2048 or above because of the size of the texture. skovacs1 Nov 3 at 20:48
This totally worked!
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