Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by chrisall76 · Jul 15, 2012 at 11:18 PM · rigidbodyraycastaddforceshoot

Raycasting not adding force to rigidbody

As the title says, I'm trying to make a raycast addforce to a rigidbody. It's colliding and giving me the message (Hit a Box!) but not adding force at all. the box itself has a box collider, a rigidbody, and uses gravity. Here's the code for the shooting part:

 var force = 2000;
 var direction = transform.forward;

 function Update(){
     var forward : Vector3 = transform.TransformDirection(Vector3.forward) * 10;
 
 if (Input.GetButtonDown("Fire1")){
 if (shootEnabled == true){
     if (Bullets > 0){
         if (Clip > 0){

             Shoot();
             Bullets -= 1;
       }
    }
 }
 }
 
 if (Bullets == 0){
     if (Clip >= 1){
         Clip -= 1;
         Bullets = MaxBullets;
     }
     if (Clip == 0){
         Bullets = 0;
     }
 }
 OnGUI();
 }

 function Shoot(){
 //var ray = Camera.main.ScreenPointToRay (Vector3(Screen.width/2,Screen.height/2,0));
 //var hit: RaycastHit; // do a raycast
 var cam : Transform = Camera.main.transform;
 var ray = new Ray(cam.position, cam.forward);
 var hit : RaycastHit;
 
 var trf = transform; // a little optimization
 MuzzleFlashOn();
 
     if(Physics.Raycast (ray, hit, 1000)){
     var rot = Quaternion.FromToRotation(Vector3.up, hit.normal);
     audio.PlayOneShot(shotSound); // play the shot sound...
              
         if(hit.collider.gameObject.tag == "Box"){
             Debug.Log ("Hit A Box!");
             if (sparksPrefab) Instantiate(sparksPrefab, hit.point, rot); 
             hit.rigidbody.AddForceAtPosition(force * direction, hit.point);
     }
         if(hit.collider.gameObject.tag == "Enemy"){
             Debug.Log ("Hit A Enemy!");
             if (sparksPrefab) Instantiate(sparksPrefab, hit.point, rot);
     }  else {            
         if (sparksPrefab) Instantiate(sparksPrefab, hit.point, rot);
         Debug.Log ("Hit Other!");
     }
     shootEnabled = false;
     yield WaitForSeconds(shotInterval);
     shootEnabled = true;
     
     }
     }  
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by Owen-Reynolds · Jul 16, 2012 at 02:00 AM

Try printing direction. I think setting a var to a non-constant in globals is an error. In C# it crashes (you're required to set it in Start.) I'd guess javascript is still an error, but makes it all 0's and keeps running.

Trying using transform.forward instead of direction in AddForce. That will push iin your current facing. Or for a "does this even work?" test, just use Vector3.up*20.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image chrisall76 · Jul 16, 2012 at 02:20 AM 0
Share

Thanks, that helped alot! I'm not really a coder atm so when I have problems I sometimes can't solve it ):

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

Add force to a rigid body with raycast 1 Answer

raycast hit add force problem, help needed please 1 Answer

How to make a ball stay in the air longer when force is added? 1 Answer

Seeking help or Tutorials for Raycast/movement script. 1 Answer

How to aim a ball with cross hair? 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges