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Generic clipsafe fading ✿
This shader fades objects that are near the clipping plane: http://wiki.unity3d.com/index.php/AlphaClipsafe However, it forces to use that particular shader. What is the best method of combining this effect with another shader?
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              You'll want to write the shader you need, using this example, and the source for whatever you want to combine it with.
Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                