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Static batched objects disappear on OSX player
My game has a landscape which is tagged as Static. I am using Unity 4.0 Pro with iOS Pro. On iOS and in the Editor, these static tagged objects appear fine.
When I compile and run the player on OSX, anything tagged as static does not appear. If I turn off static batching in the Player settings for the platform then they do appear.
Am I missing something obvious or is this a bug?
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