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Question by naro · Aug 04, 2011 at 01:24 PM · gameobjectrendererrenderoverridecustomize

How to issue render call from script

Is it possible to override unity rendering and render from a script. By this I mean something like this:

 void RenderMyStuff() {
   foreach (MyRenderObj ro in renderObjList)
     ro.gameObject.renderer.Render(0);
 }

Where the gameObject is Unity's GameObject which is disabled so that unity won't draw it automatically.

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Answer by naro · Aug 17, 2011 at 07:45 AM

ok, i was rather blind with this - Graphics.DrawMesh(...); did the trick :)

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