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Question by Kartzan · Jun 30, 2011 at 02:34 AM · texturechangedynamic

Dynamically Changing the texture of an object

While I know how to change the texture of an object I need to change it based on information that is dynamically read into the game. For example a request is made to a server for the texture that is to be used on said object. So I have the name of the texture and the object that I want to put the texture on.

Ideally I would like to be able to have a variable that can pass the name of the texture, but I have not found anything that will do the trick. Any help would be appreciated.

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avatar image Kartzan · Jun 30, 2011 at 12:08 PM 0
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That's great and all but it only works if you know which texture you want to use while scripting. Since it needs to be done dynamically, I won't know the name of the texture until runtime.

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Answer by testure · Jun 30, 2011 at 03:35 AM

material.SetTexture()

http://unity3d.com/support/documentation/ScriptReference/Material.SetTexture.html

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