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Question by Rangerrick978 · Apr 16, 2014 at 06:53 PM ·

Wont Change Color

 #pragma strict
 
 public var cubeA : GameObject;
 public var cubeB : GameObject;
 public var cubeC : GameObject;
 public var cubeD : GameObject;
 
 function Start () {
     var ranNmbr = Random.Range(0, 4);
     switch(ranNmbr) {
         case 0 : 
             cubeA.renderer.material.color = Color.black;
             Debug.Log("A is Black");
         break;    
  
         case 1 : 
             cubeB.renderer.material.color = Color.black;
             Debug.Log("B is Black");
         break;       
  
         case 2 : 
             cubeC.renderer.material.color = Color.black;
             Debug.Log("C is Black");
         break;    
  
         case 3 : 
             cubeD.renderer.material.color = Color.black;
             Debug.Log("D is Black");
         break;        
     }
 }

for some reason it isnt changing my cubes color the 4 cubes are children of a epmtygameObject in which the code sits in i have dragged the 4 cubs in the respective spots in the inspector to match according the the public variables anyone know what im doing wrong ?

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avatar image perchik · Apr 16, 2014 at 07:01 PM 0
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It works for me. Do you have something else that's changing the materials on those objects elsewhere?

avatar image NoseKills · Apr 16, 2014 at 07:09 PM 1
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And be sure to use a shader that supports changing color. $$anonymous$$ost "$$anonymous$$obile" shaders for example don't

avatar image Rangerrick978 · Apr 17, 2014 at 12:47 PM 0
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i have a piece of code that changes the color when clicked but the code shoudlnt effect this at all ill post it f need be

avatar image Rangerrick978 · Apr 17, 2014 at 12:47 PM 0
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and im using a regular defuse material no shaders

avatar image Rangerrick978 · Apr 17, 2014 at 12:54 PM 0
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figured it out the other code was changing the color to white from the start so it would chnage the color to black and then back to white lol THAN$$anonymous$$S though

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