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Question by Carson365 · Dec 20, 2017 at 07:37 PM · cubebouncewall

Cube bounces off wall

Hello! I am making a game where a cube runs into a wall. I need the cube to just stay at the wall when it hits it, but instead it slowly starts to fade away from the wall, I believe from bouncing/ How would I fix this issue? Thanks.

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Answer by Konomira · Dec 20, 2017 at 10:42 PM

Assuming you're using Rigidbody, you can do

 void OnCollisionEnter(Collision c)
 {
   GetComponent<RigidBody>().velocity = Vector3.zero;
 }

This will stop the object entirely when it reaches wall.

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avatar image mikulskis · Apr 22, 2018 at 12:10 PM 0
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can you please explain more about this thing

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Answer by awesomeguy9807 · Apr 22, 2018 at 12:45 PM

Make a new script for the cube and in MonoBehaviour, make a void OnCollisionEnter and put a name in brackets (I suggest "other") like this:

 //the rate at which your cube moves has a speed, so there must be a
 //public float in your script for that variable (just call it speed or velocity). So
 //just use that variable in the code
 void OnCollisionEnter(Collision name)
 {
    //Set the velocity of the cube to zero using its RigidBody
   //If it is hitting the wall from the x axis
   transform.position.x = //cube's X position when it hits the wall
   //If it is hitting on the z axis
   transform.position.z = //cube's Z position when it hits
 }

Tell me if that works.

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