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Question by MMM_B1 · Oct 07, 2012 at 06:05 PM · networktextmeshinstances

Network.Instance doesn't instance updated TextMesh

Hello,

The thing I'm trying to achieve seems so straightforward that I think that I stumbled upon a bug. Please help me prove I'm wrong :)

I have a prefab named "Avatar" with a 3DText child named "myName". "myName" has a TextMesh component and "Avatar" has a network view. The following script is attached to an empty object and the prefab "Avatar" is set to characterPrefab.

When the user chooses his/her player from a list, a RPC is called that fetches a bunch of data from a local sqlite database and when it finishes it, it calls the following RPC (targeted specifically to calling user):

 var characterPrefab : Transform;
 var tm : TextMesh;
 
 @RPC
 function loadPlayerDataResponse(playerName : String){
     tm = characterPrefab.Find("myName").GetComponent(TextMesh);
     tm.text =  playerName;
     Network.Instantiate(characterPrefab, Vector3(0,-10,0),Quaternion.identity,0);
 }

The problem is that on my client the player's name shows correctly above the model's head, but on the server it doesn't. When you perform a network instance shouldn't a copy of the prefab (and children) be displayed in all clients connected to the server?

Thanks.

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