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Scene View Messed Up
I am new to Unity 3d so I have no experience with this program. However, I am a fast learner, and all help will be appreciated.
When I start a new project there is no grid. I tried to create a new object but when I rotate my view, it seems really far away (the icons for the objects are super small and I cannot see any objects I create).
I don't know if I messed up with any settings or if the objects are actually far from my view. I have tried to run the scene and it gives me a blank blue screen.
Answer by Bampf · Sep 28, 2010 at 01:15 AM
Some quick tips that might help:
- If an object is selected, you can type "F" to center the camera on it.
- Scale varies a lot depending on where you get the objects from. Also a problem if you don't have some kind of ground to refer to. Suggest you create one object of known scale (1x1x1 cube for instance, or a ground plane) to give you a sense of scale.
- You don't have to see things in the Scene View to select them. Also keep a Hierarchy View open- it lists the objects in the scene. Click on each one and use the F key to jump to it (when the mouse is in the Scene View.)
- When an object is selected, look at the Inspector view. Transform tells you where it actually is. Sometimes when you drag things into the scene, they do end up far away and you'll see weird coordinates. You can edit the transform position and scale directly in the inspector. For example you could move everything to be near the origin (0,0,0).
Unity 3 has controls for snapping objects to each other's positions, but I'm not familiar enough with them to comment...
Get a few objects in your scene, move them all close to each other, get them in the camera view, and you'll find it easier going from then on. Good luck!
Answer by Jesse Anders · Sep 28, 2010 at 01:24 AM
Regarding the objects being far away, try selecting one, focusing the scene view, and then pressing 'F'; that should center the selected object and move the camera close to it.
Regarding the grid, try clicking the little 'scenery' button above the scene view (the one with the graphic that looks sort of like a mountain range). If that doesn't fix it, go to the preferences and make sure the alpha for the grid color isn't set to a low value.
Regarding the blue screen, that's most likely just Unity's default camera background color. It probably means that your main camera doesn't have any objects in its view. An easy to way to get the camera looking in the right direction is to select the camera object, maneuver the scene view camera until it's looking where you want the camera to look, and then select Game Object->Align With View (Ctrl-Shift-F).
Answer by Darking018 · Mar 17, 2011 at 06:15 PM
on layers on top right make sure "default" is selected
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