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Question by
pagan_poetry · Aug 19, 2018 at 12:05 PM ·
terraintexturing
Built-in Terrain analogs search: is it worth to use imported 3d-model?
I think 3d-model is better than the built-in terrain-component in Unity when it comes to optimization. But when it comes to texturing terrain made in 3rd party 3d-modeller, how to apply resulting texture in Unity? If the terrain is too big you can't bake it in UV map. Otherway you should split it in many UV's and each one is separate material, which kills performance in the game. Other decision that i see is to use generated type of material and just tile it across the terrain-mesh, but you can't draw the details like roads on it...
So i'm confused is it really worth it to use Unity's terrain analogs or there is no way to do so efficiently?
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