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Question by youngapprentice · Jun 23, 2014 at 06:34 PM · collisionphysicspush

Child Colliders

Hi, all!

I have these cubes and a 'pusher' that pushes the cubes. One comes from the left side of the screen and another comes from the right.

When a pusher hits a cube, the cube is parented to it, creating a 'push' illusion, minus weird physics (This is a 2D game so it works well)

My problem here is that I need precise things to be carried out on each collision.

Using OnCollisionEnter2D, I ran simple Debug code and this is what I get:

<----------------->

When pusher is approaching cube...

Nothing. Makes sense. No Collision yet.

<----------------->

alt text

1) Right Pusher Hit Color Cube!

2) Right Pusher Hit ColorCube!

Still makes good sense. The first cube is hit then parented, and then the second is hit and parented.

<----------------->

alt text

1) Left Pusher hit Right Pusher

So where is the Right Pusher hitting the Left Pusher? Isn't that supposed to happen?

Thanks! - YA

screen shot 2014-06-23 at 2.28.13 pm.png (11.6 kB)
screen shot 2014-06-23 at 2.28.17 pm.png (10.6 kB)
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