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cookie light and mesh problems on compile to iOS
I'm making an animation of a character moving which has bones to animate the face plus a cookie on a directional light which animates. I've tested it on my iPod touch before with no problems but now I have a strange thing happening.
When I build and run it starts to compile then when the current build message says 'building resources folder'Unity reverts to its default blue screen for a short while, then I get the scene with the cookie removed from the light so the scene is overlit, and the bones which animate the cheeks of the character seem too far apart on the x-axis so they make the character look like Jack Nicolsons Joker from Batman only even more exaggerated. The other thing that happens is that the bitmaps for the (EZGUI) game buttons look like very low quality jpegs. Once the build succeeds in xcode the Unity scene reverts back to its correct state but the iPod program has the same distorted cheekbones and no cookie on the light.
I've updated Unity to 3.53 and xcode to the latest build since the problem aose but it persists. Anyone have any ideas about this?
Answer by drippy cat · Jul 12, 2012 at 04:26 PM
Quick update; with arm6 there's no cookie light at all. With arm7 I'm getting the cookie light but no cookie as I related in my original post. Also at certain frames some of the character mesh is protruding through other parts of the mesh which suggests that the problem with the mesh animated isn't confined to just the cheek bones. I was getting an error message in xcode which said there was a problem with icon-144.png yet the program ran, but I replaced it with another png and the error message went.
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