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Question by leandroreschke · Feb 15, 2014 at 04:08 PM · gameobjectpickup

Problem with adding number of Potions

I have a script to when i pickup the gameobjet with this script, it add 1 potion to my player, but i don't know why, it's adding 2 potions no matter how i change the value, it add always 2.

 using UnityEngine;
 using System.Collections;
 
 public class PotionPickup : MonoBehaviour {
 
     public int potionUp = 1;
     void Start(){
     }
     void OnTriggerEnter (Collider other) {
         if (!other.CompareTag("Player")) return;
         FireButton.potion += potionUp;
         Destroy (gameObject);
     }
 }
 

I don't know why but it is multiplying the value, if i set potionUp to 3, it give me 6,12,18.

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Answer by MakeCodeNow · Feb 15, 2014 at 04:26 PM

It sounds like your OnTriggerEnter is getting called twice in one frame. Does your player have multiple colliders on it? I bet that (or something similar) is the problem. If so, you'll need to add a flag to your component like "already used" and check that in OnTriggerEnter.

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avatar image leandroreschke · Feb 15, 2014 at 04:34 PM 0
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i think that could be the problem, i will see that.

avatar image leandroreschke · Feb 15, 2014 at 05:26 PM 0
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Thanks, you saved my day, the problem was, that i placed a tag of player on my main character object, for some reason, every child got this tag, so my gun with collider got player tag

avatar image MakeCodeNow · Feb 16, 2014 at 07:30 PM 0
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No prob! Please accept my answer so that others know this is resolved.

avatar image leandroreschke · Feb 18, 2014 at 02:14 PM 0
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Accepted, i'm new here so i'm still learning how to do things XD, finally i found the Accept button that makes everything GREEN! Thanks man, you rock!

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