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efficient light show
hello. I'm developing a night club scene in unity3d iOS pro. I currently am using multiple real lights with different colours and they can strobe to the music.
Is there a more efficient way to do this? I can do it using shaders instead? Would light probes he handy for simulating a light show? Is there anything in the asset store?
I have other elements in the scene like spot light flares and line renderers for the lasers but I still need some dynamic illumination in the scene.
Thanks.
Answer by Budgieboy · May 03, 2014 at 10:54 PM
Maybe add an overlay which appears as if the surface it is applied to is lit up and create a script to animate the fade.
Just one of many ways.
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