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How to bake metallic reflexion from self illuminated static objects ?
Hi !
I want to use some 3D meshes made with Magica Voxel in Unity and I want to keep the same illumination and metallic reflexions. I exported the mesh and successfully baked the illumination with an emission map.
However, when I add a metallic map to my material, all the metallic parts become dark. It looks like it reflects the light from My Directional light but not from the object emission map although my object is set as static. I'm quite new to the Unity lightning pipeline and I read light probes could be a way but I don't get why because all my objects are set as static, I don't have any moving object.
Thanks in advance for your answers.
A screenshot of my scene :
The light from the directional source is reflected but not the light from the emission map itself (althought the light of the material is set as baked)