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Question by Classic-Niall · May 15, 2013 at 08:28 PM · cameraerrorcolliderontriggerenterguitexture

GUI Texture - from Box to Camera

Hi

I'm using this code to make an image appear when the player collides with an object

 function OnTriggerEnter (Player : Collider) {
     Debug.Log("Interaction");
     if(Player.gameObject.tag == "Player") {
         GUI.DrawTexture(new Rect(0, 0, 10, 20), noteMessage);
     }
 }

But, I don't actually know how to make it appear on screen - I keep getting some critical error. I know it has something to do with putting it 'on' the camera, but I am unsure how.

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Answer by Graham-Dunnett · May 15, 2013 at 08:29 PM

GUI.DrawTexture can only be used inside OnGUI(). So in your OnTrigger set a boolean variable to true, and then write an OnGUI() which uses this value to decide whether to display the texture or not.

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avatar image Classic-Niall · May 16, 2013 at 08:00 AM 0
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Excellent, that did the trick - thanks :-)

Simply made a bool, then used static to carry it over to the camera, have an if on that bool with the OnGUI()

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