Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by ppddgg · Jul 11, 2012 at 08:48 PM · c#inputtouchscreen

C# Touch Script - Fix GameObject touch.

Hi. I have this script (is not created by me). It only works with GUITexture. How can I do to make it work even with GameObject in the Game

 using UnityEngine;
 [RequireComponent(typeof(GUITexture))]
 public class OtherObjectTouch : MonoBehaviour
 {
 
 private GUITexture _gui;
 public Vector2 MousePosition;
 private bool _buttonEnabled;//This means this button can only be 'pressed' once a frame.
 
 void Start()
 {
     //transform.localScale = Vector3.zero;//for some retarded reason gui elements scale from 0 not 1.
     _gui = GetComponent<GUITexture>();
     //gui.pixelInset = new Rect(_gui.pixelInset.x, _gui.pixelInset.y, _gui.texture.width, _gui.texture.height);//make sure it's pixel perfect sized.
 }
 void Update()
 {
     _buttonEnabled = false;//We reset the button.
 
     foreach (Touch touch in Input.touches)
     {
         if (_buttonEnabled) return;//don't go any further if this button is pressed.
         if (!_gui.HitTest(touch.position)) continue;//do hit test, we 'press' it??
         switch (touch.phase)
         {
             case TouchPhase.Began:
             case TouchPhase.Moved:
             case TouchPhase.Stationary:
                 ButtonPressed();//We hit the button!
                 return;//Return completely out of the update.
         }
     }
 
     //NOTE: PC TESTING
     if (_buttonEnabled) return;//don't go any further if this button is pressed.
 
     MousePosition = Input.mousePosition;
     if (!Input.GetMouseButton(0)) return;//Bugger off if no mouse press.
     if (!_gui.HitTest(MousePosition)) return;
     ButtonPressed(); //We hit the button!
 }
 
 private void ButtonPressed()
 {
     buttonEnabled = true;//This button has been hit.
     //Debug.Log("Do incremental action here.");
  Application.LoadLevel("Menu");
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Multi - touch not registering during update. 0 Answers

Multiple Cars not working 1 Answer

When i press a button on the game scene its starts the game, how i can solve it ? 0 Answers

Distribute terrain in zones 3 Answers

Click to move issue. 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges