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Question by Raigex · Jul 11, 2012 at 08:50 PM · gameobject

Is each call to persitante script creating a new script

I have seen how it is possible to create an empty game object and then have a script in it that holds all info. When calling it from another function does the script get created anew (aka start called again) or is this script just a single instance in the persitant gameObject which i get a reference to.

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Answer by stingman · Jul 11, 2012 at 09:15 PM

the Start function is called when the object becomes active for the first time. it does NOT get called again until the scene is reloaded.

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avatar image Raigex · Jul 11, 2012 at 09:17 PM 0
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Thanks I have been using this but I was affraid of there being too many instances of the same script running and running out of memory

avatar image stingman · Jul 11, 2012 at 11:27 PM 0
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The update function is another story... Try and $$anonymous$$imize the amount of calls you make in the update function and always cache your objects in the Awake or Start functions to save memory and increase performance

avatar image Raigex · Jul 12, 2012 at 01:07 PM 0
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I'm not looking for the script in an update function I have a function that gets called once when something is found and once when something is lost and even then only if a model is null does it call that component.

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