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Question by sandhillceltic · Mar 15, 2013 at 01:59 AM · javascriptmovementvector

How can I make an object move up on collision?

How do I move an object downward using the Vector() command? I want to implement a door opening by it sinking into the ground, when the player collides with a button on the ground. I have experimented with this, but nothing seems to work. I tried animation, but the animation has to be done for each door, and sometimes does not work at all. How would I write a simple Vector() script that would move a GameObject up a certain number of Unity units, with the amount set as a variable?

-Thanks

I don't just want code, I want to know how to do this...

this is very urgent, I need this done by sunday

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Answer by sparkzbarca · Mar 15, 2013 at 02:13 AM

You want lerp or slerp

they use math to interpolate from one position to the next

interpolate basically means to go from one position to another position by means of moving really small amounts.

if you'd like i can give you more info about interpolating. Post a request.

Mark as asnwerd

//script attached to door

 void update()
 {
  public bool LowerDoor = false;
 float FinalHeight = 0f;
 
 vector3 FinalPosition = new vector3 (transform.position.x, FinalHeight, Time.deltatime);

 if(LowerDoor)
 door.trasform.position = vector3.lerp(door.transform.position, FinalPosition);

}

change the public lowerdoor bool in the collision script.

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avatar image sandhillceltic · Mar 15, 2013 at 02:22 AM 0
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Slight problem with this code- I am getting two compiler errors when I run this... Can you try and resolve these and repost? I suck at debugging, and I always feel like a dumbass (excuse language) after I find out the problem....

much appreciated!

-Thanks

avatar image sparkzbarca · Mar 15, 2013 at 02:27 AM 0
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hehe well yea it was rough code but i'm feeling generous so i'll code it up for ya

attach this to the door.

 using UnityEngine;
 using System.Collections;
 
 public class NewBehaviourScript : $$anonymous$$onoBehaviour {
 public bool LowerDoor;
     // Use this for initialization
     void Start () {
     
     }
     
     // Update is called once per frame
 void Update()
 {
 LowerDoor = false;
 float FinalHeight = 0f;
  
 Vector3 FinalPosition = new Vector3 (transform.position.x, FinalHeight, transform.position.z);
  
 if(LowerDoor)
 transform.position = Vector3.Lerp(transform.position, FinalPosition, Time.deltaTime);
 }
 }
 
avatar image sparkzbarca · Mar 15, 2013 at 02:31 AM 0
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attach this to the button

make it a new script named OpenDoor

 using UnityEngine;
 using System.Collections;
 
 public class OpenDoor : $$anonymous$$onoBehaviour {
     void OnTriggerEnter(Collision player)
     {    
         player.gameObject.GetComponent<NewBehaviorScript>().LowerDoor = false;
     }
 }
avatar image Khada · Mar 18, 2013 at 03:19 PM 0
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Thumbs up, because someone has to give credit where it's due... =___=

avatar image sparkzbarca · Mar 18, 2013 at 08:25 PM 0
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yea no answer click for free code :P

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