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Question by ina · May 08, 2011 at 08:40 PM · editormultitouchidemacbook

Multitouch test with macbook pro touchpad

Is it possible to test multitouch Input.touch capabilities with the Macbook Pro's touchpad (which supports multitouch)

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Answer by Jean-Fabre · May 08, 2011 at 08:45 PM

Hi,

I doubt it very much. The current way is to use Unity remote on the device itself. I agree tho, it would be very cool, but could also be problematic for the actual size of the touchpad compare to the size of the device, so some mapping would need to be defined because if you have a button in the top left corner of an ipad and want to use your mac touchpad, you have a touch position issue ( workable tho ).

Bye,

Jean

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avatar image ina · May 08, 2011 at 08:55 PM 0
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So it is not possible to develop for Windows 7 touchscreens?

avatar image ina · May 08, 2011 at 09:11 PM 0
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i think some amount of overlap can be done - at least touchcount would return touchcounts etc, and deltapositions as well

avatar image Jean-Fabre · May 09, 2011 at 05:41 AM 0
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Re windows 7, that would be the topic for another question, but the easier then would be to develop on windows 7 touchscreens directly, but you'll get only a "mouse" emulation out of it, unless you use some special dlls maybe.

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Answer by dragon376 · May 14, 2013 at 08:20 PM

You will have to build it yourself with Native Plugins

http://www.reigndesign.com/blog/unity-native-plugins-os-x/

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Answer by kelloh · Jul 19, 2015 at 06:50 AM

I wanted this for my game as well—for some kinds of multitouch games, it helps to have a way to test using the trackpad—so I built it as a plugin: Trackpad Touch

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trackpadtoucheditorscreenshot700.jpg (66.4 kB)
logowithbg.png (48.1 kB)
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