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Agents in a distributed game
First time working with Unity in a distributed sense. I have set up a simple client server game by following this .. http://cgcookie.com/unity/2011/12/20/introduction-to-networking-in-unity/
Eventually I would like to be able to have a few players running about the screen, however I would like the processing going on to be distributed along a network, ie say all the rendering was done by one machine and the physics by another and other processes handed off to other machines. From what I understand, the best way to go about this would be to implement agents over the network.
Now onto my questions: Can this be done with unity? Are there any tutorials available out there for Agents in a distributed network with Unity?
Any help would be greatly appreciated
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