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Scripting in inspector, possible?
Hi, is there a way to script in inspector?
because it is veery annoying I think always to open a new programm. Or is there maybe a way to make a code for this like (c#):
public class page : MonoBehaviour {
public ScriptingField script;
this.compile(script);
}
Are you talking about coding in the inspector and not in $$anonymous$$onoDevelop? If so, then no you have to use an "external" program to code in.
hmm yes that's what I mean... damn! unity 3d should do this
$$anonymous$$onoDevelop is pretty good to do C#, but is a bit leaky with Javascript.
But i approve of the way unity does it, Unity is a game engine, not a coding environment, and I doubt Unity could have made it better within their small inspector.
Answer by delstrega · Jul 10, 2012 at 06:41 PM
There seems to be an undocumented way since there's UnityEditor.EditorUtility.CompileCSharp(...). http://forum.unity3d.com/threads/77119-Editor.CompileCSharp-exists-but-not-documented
I guess you could come up with something to your liking but it won't be easy AND I don't see much of a benefit.
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