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Question by TheDarkSeal · Jul 10, 2012 at 04:20 PM · variableincrease

Increase a variable of an other script

Hi, I just want to increase a variable of an other script. scriptname.variablename ++; doesnt work.

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Answer by Piflik · Jul 10, 2012 at 04:27 PM

scriptname.variablename works only with static variables. With standard public variables you need to first get the object, then the componentn and then you can edit the variables.

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Answer by tw1st3d · Jul 11, 2012 at 02:12 AM

I had this problem too. This was my solution.

The first script, I made my portrait layout for things like Health, Ammo, etc.(I am including only what is necessary. The first file is called Portrait.js)

     public var ammo;
     var usedammo;
     
                 ammo = 100;
  usedammo = 0;
  remainingammo = ammo*1;
 
 function OnGUI(){
 
  GUI.Label(Rect(480,Screen.height-45,80,75),"Ammo:", ammofont);
     }
     if(ammo <= 10){
 
 function Update(){
  if(ammo >= 0){
  reloadfont.normal.textColor = Color.yellow;
  GUI.Label(Rect(Screen.width-760,Screen.height-500,750,30), "Low Ammo", reloadfont);
  }
  }
     }

This is the second script, Shoot.js

 var bullet : Rigidbody; 
 var speed : float = 10.0f;
 var muzzlePoint : Transform;
 
 var getammo;
 getammo = GameObject.FindWithTag("Portrait").GetComponent(portrait);
 Debug.Log(getammo); 
 
 function Update() {
     if(Input.GetButtonDown("Fire1")) {
      if(getammo.ammo > 0){
      if(Time.timeScale == 1){
      bullet.useGravity = false;
         var instance : Rigidbody = Instantiate(bullet, muzzlePoint.position, Quaternion.identity);
         instance.velocity = muzzlePoint.forward * 100;
         }
         }
     }
 }

What this does, is allows you to call a variable outside of the current script, using

 GameObject.FindWithTag("objectag")GetComponent("otherscript.js");

My first variable:

 getammo

This brings the first .js file into the scripting. To use it, all I do is:

 getammo.otherscriptvariable

That's all there is to it. Hope this helped.

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