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AngryAnt Behave: Tree gets resetted
I started using AngryAnts behave. I created a simple tree consisting of one decorator with one action below. For both I created a handler and simply return Successful each time. Works almost fine, but when I start my project, it calls the decorator, the action and then calls the Reset-method of the tree two times. After that, nothing happens. What happended or am I supposed to do something in the reset method?
$$anonymous$$y experience with AngryAnt's BT system is that decorators didn't work the way people were expecting them to. I ended up rolling my own, but React have one on the asset store that's probably worth a look. Unless Emil has released the version 2 he was threatening to release, you may find that the current 1.x version is limiting, but has been hmmm maybe a year since I looked at it.
I recommend http://aigamedev.com/ for lots of insight into BTs and other heady AI topics - the good stuff isn't free I'm afraid, but the detail on their allowed me to create my own BT system for Unity.
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