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Question by vinod.kapoor · Jul 10, 2012 at 10:14 AM · collisioninstantiateraycastrigibody

problem with instatiated clone

right now i am working on a 3rd person shooter game.I am instantiating enemies. these enemy clone have rigidbody component attached to them because it can be seen in the inspector. but when i am trying to raycast on these. the raycast is not detecting collision with rigidbody?? the range is appropriate

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avatar image softrare · Jul 10, 2012 at 10:34 AM 0
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Please attach some code. How do you execute the raycast?

avatar image lyzard · Jul 10, 2012 at 11:01 AM 0
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you would have to look at: http://docs.unity3d.com/Documentation/ScriptReference/Physics.Raycast.html

avatar image softrare · Jul 10, 2012 at 11:04 AM 0
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I know how to raycast but in my opinion you cannot ask a question "why is this not working?" without providing code. Also there are several possibilities to execute and to analyse the result of a Raycast: http://docs.unity3d.com/Documentation/ScriptReference/30_search.html?q=Raycast

avatar image lyzard · Jul 10, 2012 at 11:12 AM 0
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Physics.Raycast casts a ray within a given range, to retrieve the result just use the RaycastHit object, it's all described in the link I gave you which contains examples. If you still have problems, you can try debugging your raycast by drawing a gizmo http://docs.unity3d.com/Documentation/ScriptReference/Gizmos.DrawRay.html

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Answer by lyzard · Jul 10, 2012 at 10:22 AM

you probably need to attach a collider too, check if this is the case

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Answer by vinod.kapoor · Jul 10, 2012 at 01:32 PM

thanks lyzard, for solving the mystery for me. it was all because of the collider.........

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avatar image lyzard · Jul 10, 2012 at 07:22 PM 0
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you're welcome ;) please set the answer as accepted answer such that it closes this thread

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