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Question by aliakbo · Jul 10, 2012 at 11:15 AM · jointsclothrope

Rope simulation

Hey,

I wanted to simulate a rope for my character to jump and swing on.

I used a interactive cloth and it looks like a rope, and swings appropriately and everything...

But I can't get a proper collider on it for my character to detect it for it to attach. Does anyone have any idea how I can achieve this?

I tried connecting a few capsule colliders with character joints. It works as a rope but does not look as real as the cloth rope...

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Answer by x99corp · Nov 17, 2012 at 10:32 PM

Well, my way works best for grappling hooks etc. but when you instantiate the prefab also instantiate an attatchment on the head and ceiling. Then make it attatch to those game objects. now you can swing.

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