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Question by Will748 · Jul 09, 2012 at 10:51 PM · oncontrollercolliderhit

OnControllerColliderHit

I want the current game object to be destroyed on any collision,

 function OnControllerColliderHit(collision: ControllerColliderHit){
 
  if(collision)
  {
  Destroy(gameObject);
  }
 }
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avatar image animusrecro · Jul 09, 2012 at 11:09 PM 0
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Destroy the object hitting the character or the character being hit?

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Answer by Will748 · Jul 10, 2012 at 03:52 PM

For future reference for others, the script wasn't working as it was called 'collision', after renaming the script and deleting the script from the project window in Unity it was fine (for some reason the script remained in the project window even after renaming it so make sure it's deleted from the project window.) Also, Destroy(gameObject) works.

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Answer by Will748 · Jul 09, 2012 at 11:23 PM

destroying the object hitting the character, I have attached this script to the bulletPrefab, ive also deleted the if statement as I think I dont need it ?

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Answer by Will748 · Jul 10, 2012 at 12:56 AM

No it doesn't have a rigid body, does however have colliders

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Answer by Will748 · Jul 10, 2012 at 01:57 PM

OK so if I want to apply the script to the object I should use OnCollisionsEnter ?, I have tried the following but doesn't seem to work

 function OnCollisionEnter(collision:Collision){

  Destroy(collison.gameObject);
 }
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Answer by Will748 · Jul 10, 2012 at 03:53 PM

I am also getting this funny error:

 classID >= ms_MaxClassID || classID < 0
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