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Question by SoloGameProject · Aug 11, 2012 at 08:10 AM · animationphysics

Multiple input functions?

I'm having multiple problems lately one being - How would I be able to do an if statement with functionality when player press (W || S) and Fire1 Button to play the animation from W||S or up arrow key and down arrow key.

I want to make my player play the animation for "Fire1" only when the Up arrow Keyy, Down arrow Key and W, S key are NOT pressed.

Also I want a force to be added to my player once the "fire1" button is Up to move the player the direction he is facing. I did a code like -

if (Input.GetButtonUp("Fire1"))

{

animation.Stop("jump");

rigidbody.AddForce (100, 0, 0); }

How come no force is added to move my player?

Final question I have - How can I develop a script add focre to my player for length of time he is holding down the "w" key, but then stop once he reaches a max speed,but then slow down if pressing "s"?

Thank you so much!

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Answer by Screenhog · Aug 15, 2012 at 08:35 PM

For your first question:

     if (Input.GetButtonUp("Fire1")) {
       if (Input.GetAxis("Vertical") == 0) {
         //do something
       }
     }

This will make sure that something will only happen when you haven't pressed one of your vertical axis buttons.

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