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Question by Jonnyboy111 · May 08, 2013 at 07:14 PM · instantiateprefabpositionparenting

Prefab instantiating problem

Hi, I'm having an issue with functionality in my code. I'm trying to make a shield prefab spawn on and travel with the player prefab by making it it's child. I'll post my code below. Any help is much appreciated.

 public GameObject PlayerPrefab;
     public GameObject Shield;
     
     void OnTriggerEnter(Collider other)
     {
         
 
         //GameObject playerClone = GameObject.Find("Player(Clone)");
         if (other.gameObject.name == "Player(Clone)")
         {
             //PlayerScript playerScript;
             //playerScript = other.gameObject.GetComponent<PlayerScript>();
             //playerScript.Score += 100;
             GameObject newOne = (GameObject)Instantiate(Shield, PlayerPrefab.transform.position, PlayerPrefab.transform.rotation);
             newOne.transform.parent = GameObject.Find("Player(Clone").transform;
             
         }
         
         
     }
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Answer by Adamcbrz · May 08, 2013 at 07:20 PM

It looks like you should be setting the position and rotation based on the player's transform and not on the playerprefab.

 Transform player = GameObject.Find("Player(Clone)").transform
 GameObject newOne = (GameObject)Instantiate(Shield, player.position, player.rotation);
 newOne.transform.parent = player;
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