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Question by
M2tM · Apr 11, 2014 at 01:23 AM ·
meshmemoryprofilermemory-leak
0 or Blank Ref Count Items in Memory Profiler
I'm having an issue where memory accumulates within my scene memory, but there are no visible references to the objects in question. I tried calling the garbage collector explicitly before taking a snapshot and none of these objects ever seem to be deleted.
Any advice or help would be appreciated.
0ref.png
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These appear to all be meshes. Not necessarily attached to a GameObject. Do you have any meshes that you load in and then assign at a later point in the code?
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