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Question by NafisKhan · Jan 02, 2015 at 06:26 PM · animationanimatoronmousedowncrossfade

Animation.CrossFade waiting for transition to finish

I am calling Animation.CrossFade inside OnMouseDown even to make a transition of animation state within 3 seconds interval. I want to destroy the game object right after the transition finished but not before that. Below is the code:

 void OnMouseDown()
 {
     GetComponent<Animator>().CrossFade("statename", 3f);
     Destroy(gameObject);
 }

But it is being destroyed before the transition is done. How can I make it wait for the transition to finish, then destroy it?

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avatar image NafisKhan · Jan 03, 2015 at 03:19 PM 0
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$$anonymous$$ost probably yeild only works inside update methods. Destroy(gameObject,3); works.

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Answer by Qasem2014 · Jan 02, 2015 at 07:17 PM

<< Destroy(gameObject,3); >> destroy your object after 3 second .

but maybe you need wait until this line complete :

 GetComponent<Animator>().CrossFade("statename", 3f);

SO you need yeild

im not sure and i don't use yeild before !

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avatar image Qasem2014 · Jan 03, 2015 at 05:30 PM 0
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you can close the question if your problem solved =D by click on Green tick

avatar image NafisKhan · Jan 03, 2015 at 06:35 PM 0
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Oh, I assumed this answer as a comment before! Looks like I commented on my own question! I didn't notice, sorry. :P

avatar image Qasem2014 · Jan 04, 2015 at 10:04 AM 0
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You Comment Right :) I convert my comment to answer

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