Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by danhanly · Jul 09, 2012 at 11:00 AM · colortexture2dguitexturealpha

Modifying and Saving a GUITexture

I've got a series of buttons in my game and I want to dynamically create 'over' states for the buttons. What I would like to do is take my 'normal image', adjust the alpha and save it as a different texture so I can use them both independently.

I have a script called 'InterfaceButton' which accepts normalTexture:Texture2D and overTexture:Texture2D as arguments.

I want to add this script to a dynamically created button:

     for(var i=0;i<componentsSelection.length;i++){
  var instrument:GameObject = new GameObject();
  var normalTexture:GUITexture = Resources.Load(componentSelectedIcons[i]);
  
  instrument.AddComponent(GUITexture);
  instrument.transform.position.z = 5;
  instrument.transform.localScale = Vector3.zero;
       
  instrument.guiTexture.texture = normalTexture;
  instrument.guiTexture.pixelInset.x=Rect(x,y,width,height);
  x += (width+rightPadding);
  
  var buttonScript:InterfaceButton = instrument.AddComponent(InterfaceButton);
  buttonScript.normalTexture = normalTexture;
  buttonScript.overTexture = //how to manage this?
  }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Problem with GUITexture.color.a 2 Answers

guiTexture color half alpha White? 1 Answer

Alpha Problems With Render Textures 0 Answers

Changing a GUITexture's alpha gives me no effect in game. 0 Answers

How to make Textures Lighter/Reduce Color in 2D. 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges