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Question by worldsbestboss · Dec 08, 2012 at 08:13 AM · variablefunctionarraysparameters

Function Parameter, array / random type

I have these two functions

 function AddTransform ( transformArray : Transform[], inputTransform : Transform )
 {
     //save
     var tempArray : Transform[];
     tempArray = transformArray;
     
     //expand
     transformArray = new Transform[tempArray.length + 1];
     
     //copy
     for( var i : int = 0; i < tempArray.length; i++ )
     {
         transformArray[i] = tempArray[i];
     }
     
     //add
     transformArray[tempArray.length] = inputTransform;
 }
 
 function AddFloat ( floatArray : float[], inputFloat : float )
 {
     //save
     var tempArray : float[];
     tempArray = floatArray;
     
     //expand
     floatArray = new float[tempArray.length + 1];
     
     //copy
     for( var i : int = 0; i < tempArray.length; i++ )
     {
         floatArray[i] = tempArray[i];
     }
     
     //add
     floatArray[tempArray.length] = inputFloat;
 }

Obviously the two are very similar. How could I write one function to accept both floats and transforms?

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avatar image whydoidoit · Dec 08, 2012 at 08:18 AM 1
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You know you should be using List.<float> and List.<Transform> right? You can add and remove things from them in a much more efficient way than you are doing in that code. Check out this Unity Gems article which has a section on the use of lists and dictionaries.

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Answer by whydoidoit · Dec 08, 2012 at 08:27 AM

You would need to use C# to write a function like that using a thing known as "Generics". Generics are usable in Unity Script (see my comment above) but you can only write the functions in C#. So you should use the built in List.<> which create fully changeable collections that are pretty smart about their memory allocation strategy.

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