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Question by Transformator · Jun 22, 2016 at 05:10 AM · camerarenderblurglow

Blur the camera and overlay them (Add)

I want to blur my camera image and then add it on top of my current one. That'll create a cool glow effect.

I found out that i can blur my camera by adding the 'Blur (Optimized)' Script to my camera. But how can I add this on top of my current render?

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avatar image Jessespike · Jun 22, 2016 at 08:45 PM 0
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What do you mean by add it on top of my current render? Are you using more than 1 camera? You can set the camera depths which will define the render order of cameras.

avatar image Transformator Jessespike · Jun 23, 2016 at 07:50 AM 0
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I want to render my scene twice (copy it). Then I blur one of them and "ADD" the camera renders ontop of each other.

avatar image Whiteleaf Transformator · Jun 23, 2016 at 08:06 AM 0
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Bloom creates a similar effect. Rendering your scene twice with decrease performance by quite a bit, I'd use bloom unless you need to do this.

avatar image jdean300 · Jun 23, 2016 at 08:09 AM 0
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I'm not sure if this would work, but you could look in to RenderTextures: https://docs.unity3d.com/ScriptReference/RenderTexture.html

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