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Question by DictaorChin · Oct 11, 2013 at 03:51 AM · javascriptenemy

Need help on modifying Enemy AI script.

I have this script gotten from a tutorial that makes enemy wander around the terrain which is perfect for the project I'm working on. I want to ask is there is a way for the wandering AI to detect and follow when a player gets too close? I'm new to javascript and trying to learn as much as I can if there is a good tutorial please point me that way. Thank you very much.

var target : Transform; var moveSpeed = 0.05; var rotationSpeed = 5; var myTransform : Transform;

function Awake() { myTransform = transform; }

function Start() {

 target = GameObject.FindWithTag("Player").transform;
  
 }
  

function Update () {

     myTransform.rotation = Quaternion.Slerp(myTransform.rotation,
     Quaternion.LookRotation(target.position - myTransform.position), rotationSpeed*Time.deltaTime);
     myTransform.position += myTransform.forward * moveSpeed * Time.deltaTime;

}

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avatar image vexe · Oct 11, 2013 at 03:57 AM 0
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Please format your code a bit better.

avatar image vexe · Oct 11, 2013 at 04:04 AM 0
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Getting the distance isn't enough, you should also consider the field of view. Here's a nice article that explains that (generally), along with some other Linear Algebra game-related stuff.

You'd probably want your enemy to have different states, Idle, Haunting, Attacking, etc. - Here's a nice tutorial on state machines.

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Answer by MFen · Oct 11, 2013 at 03:59 AM

I would create a script on each enemy and use the following in the update.

 float distance = Vector3.Distance(transform.Position, player.transform.Position);
 
 if (distance < 10)
 Debug.Log("Attack!!!");
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