Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by RiskyMartin · Apr 10, 2013 at 05:16 PM · eventkeyboardtextfieldtextareakeydown

TextArea does not fire KeyDown events

The TextArea control (along with the TextField control) does not fire an EventType.KeyDown event when a keyboard key is pressed. Why is this, and what is a good workaround?

Here is a script that demonstrates this:

 private string textAreaString = "Type here:                  !";
 
 void Update () {
     // Only happens on mouse click
     if(Input.anyKeyDown)
         Debug.Log("SUCCESS! Input.anyKeyDown is true!");    
     // Only happens on mouse click
     if(Input.anyKey)
         Debug.Log("SUCCESS! Input.anyKey is true!");
 }
 
 void OnGUI ()
 {
     textAreaString = GUILayout.TextArea(textAreaString);
     // Only happens on mouse click
     if(Event.current.type == EventType.KeyDown)
         Debug.Log("SUCCESS! EventType.KeyDown fired!");
     // Only KeyUp and used events happen
     if(Event.current.type != EventType.Repaint && Event.current.type != EventType.Layout )
         Debug.Log("Current event " + Event.current.type + " at " + Time.timeSinceLevelLoad);
 }

I'm currently running Unity 4.0.1f2 on PC.

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image jiteshvm · Apr 10, 2013 at 06:09 PM 1
Share

Hi, It happens when the event gets used by any other control. In this case, the $$anonymous$$eyDown event is getting used by the TextArea control and so it doesnt fire.

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by jiteshvm · Apr 10, 2013 at 06:19 PM

This could be a workaround

  private string textAreaString = "Type here:                  !";
     // Use this for initialization
     void Start () {
     
     }
     
     // Update is called once per frame
     void Update () {
         // Only happens on mouse click
         //if (Input.anyKeyDown)
         //    Debug.Log("SUCCESS! Input.anyKeyDown is true!");
         // Only happens on mouse click
         //if (Input.anyKey)
         //    Debug.Log("SUCCESS! Input.anyKey is true!");
     }
 
     void OnGUI()
     {
         if (Event.current.type == EventType.KeyDown && GUI.GetNameOfFocusedControl() == "test")
             Debug.Log("SUCCESS! EventType.KeyDown fired!");
         
         GUI.SetNextControlName("test");
         textAreaString = GUILayout.TextArea(textAreaString);
     }
Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image RiskyMartin · Apr 10, 2013 at 06:38 PM 1
Share

Okay, so if you check the event before a control uses it, it will work. Wonderful, thank you!

avatar image NikEy · Jan 05, 2014 at 08:01 PM 0
Share

Your single comment was the solution to my problems. Thanks Risky$$anonymous$$artin

avatar image synik4l · Jan 21, 2014 at 06:25 AM 0
Share

I have a problem still. This allows me to get a event trigger when inside a text box. But what about a toggle button. I'm basically trying to make it my plugin save its settings anytime a button is clicked on the UI.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

13 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Event Trigger For Key Pressed 4 Answers

Clearing TextArea / Text field 2 Answers

Can I do this? 1 Answer

Changing the keyboard type used on a GUI.TextField 0 Answers

TextField not getting focus on iOS 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges