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Question by OperationDogBird · Jul 09, 2012 at 06:21 AM · guitextfont

GUIText doesnt show after changing font

So i have 6 gui texts on one script and whenever i change any of their fonts to my custom font the gui text no longer appears. I have another script that has one gui text and i switched the font using the same method and that one works as expected. Not sure what the problem is exactly, if it makes a difference im on 3.4, heres my code

 //**Doesnt Work**\\
 
 for(var i:int=0;i<gTexts.length;i++)
 {
     var go=new GameObject("CounterText"+i);
     var tex=go.AddComponent(GUIText);
 
     tex.transform.position=positions[i];
     tex.text="Message";
     tex.font=font;
     
     Debug.Log(tex.font); //Output:  ' MyFont (UnityEngine.Font) '
     gTexts[i]=tex;
 }

 //**  Works  **\\
 
 var ngo=new GameObject("Frames Per Second");
 gText=ngo.AddComponent(GUIText);

 gText.transform.position=position;
 gText.text="00.00";
 gText.font=font;
 

Please help, thanks!

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Answer by OperationDogBird · Jul 09, 2012 at 06:39 AM

So.... it seems that as long as the 'font' call is before the 'material.color' call ALL will work as expected. Not sure if this is a 3.4 bug, or an even more dire bug in the unity3d framework. If anyone knows if this bug is persistent in 3.5+ let me know. If no response in a cpl days i will post a bug report.

Thanks community, even tho no one posted before the solution was found. This is one of the best forums/community to be apart of.

I hope this helps someone in dire need of GUI Text font help.

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