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Question by BigBlob · Mar 12, 2012 at 11:13 PM · collisioncollidertag

Collision Layer

How can I make a Cube with a Enemy tag on it to have a collider that can collide only certain objects.

Well heres the solution :

 function Start () {
     ignoreCollision("MyTag");    
 }         

 function ignoreCollision(tag : String) { 
     var objects = GameObject.FindGameObjectsWithTag(tag); 
     for (o in objects) { 
         if (o.GetComponent("Collider") && o != gameObject)
         Physics.IgnoreCollision(collider, o.collider);    
     }    
 } 

  • Felipe

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Answer by asafsitner · Mar 12, 2012 at 11:21 PM

Yes, but instead of tags you should use layers. You can set the physics layers interaction under Edit -> Project Settings -> Physics

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avatar image BigBlob · Mar 13, 2012 at 01:09 AM 0
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its alright i alredy solved it by Ignoring it

avatar image asafsitner · Mar 13, 2012 at 08:34 AM 1
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It would be nice if you provided your solution as answer and accepted it, then, so that future generations would benefit. :)

avatar image BigBlob · Mar 13, 2012 at 05:56 PM 0
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Theres one I Posted

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Answer by BigBlob · Mar 13, 2012 at 05:55 PM

Solution - I used a script that looks for the object with the certain tag and disables the collision.


  function Start () {    
         ignoreCollision("Respawn");    
     }       
     
     function ignoreCollision(tag : String) {    
         var objects = GameObject.FindGameObjectsWithTag(tag);     
         for (o in objects) {     
             if (o.GetComponent("Collider") && o != gameObject)    
             Physics.IgnoreCollision(collider, o.collider);     
         }     
     } 


  • Felipe

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