Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by AlviseBertacchi · Jun 26, 2017 at 10:12 PM · cameramovementcharactercharactercontrollerwalking

character turning where he looks

Hello world! so I'm working on a character controller that lets my character face the direction he's turning. This works fine when I'm going straight, left, right, or diagonally in any of the mentioned directions. However, whenever I try and go back he does so but does not turn. If I change the Vector3 value for "back" to 180 he will facing right but walk left and if I input the value as -180 he will look left but move right. Diagonal directions moving back do not work at all no matter the value. I'd like my character to turn facing back and walk in that direction (diagonal back directions as well).

Here's my "Example" script. Any help would be immensely appreciated!

using UnityEngine; using System.Collections;

public class Example : MonoBehaviour {

 public float lookSpeed;
 private Vector3 current;
 private Vector3 front;
 private Vector3 left;
 private Vector3 right;
 private Vector3 back;

 private Rigidbody rb;
 public float movementSpeed = 5.0f;

 void Start () {
     rb = GetComponent<Rigidbody>();
 }
  
 void Update () {
     front = new Vector3 (0, 0, 0);
     left = new Vector3 (-90, 0, 0);
     right = new Vector3 (90, 0, 0);
     back = new Vector3 (0, 0, 0);

     print (current);

     if (Input.GetKey (KeyCode.W)) {
         rb.AddForce (transform.forward * movementSpeed);
         transform.rotation = Quaternion.Lerp (transform.rotation, Quaternion.LookRotation (front), Time.fixedDeltaTime * lookSpeed);
     }
     if (Input.GetKey (KeyCode.A)) {
         rb.AddForce (transform.forward * movementSpeed);
         transform.rotation = Quaternion.Lerp (transform.rotation, Quaternion.LookRotation (left), Time.fixedDeltaTime * lookSpeed);
     }
     if (Input.GetKey (KeyCode.D)) {
         rb.AddForce (transform.forward * movementSpeed);
         transform.rotation = Quaternion.Lerp (transform.rotation, Quaternion.LookRotation (right), Time.fixedDeltaTime * lookSpeed);
     }
     if (Input.GetKey (KeyCode.S)) {
         rb.AddForce (transform.forward * -movementSpeed);
         transform.rotation = Quaternion.Lerp (transform.rotation, Quaternion.LookRotation (back), Time.fixedDeltaTime * lookSpeed);
     }
 }

}

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

140 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

change move controls relative to player 1 Answer

2D sprite rotating in 3D plane 0 Answers

How do I fix my player jumping code? 2 Answers

Camera relative movement 0 Answers

How can I limit the rotation on the Y axis so the player cant spin the camera 360 in an FPS game? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges