Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Sarophym · Jan 09, 2014 at 05:03 AM · animationanimatoreventconflictanimation view

Why is my Animation View... incorrect?

Screenshot!

I'm following a tutorial and I'm trying to add an event to a pre-existing animation I have on a player weapon. When I open the animation view there is no dropdown to choose a game object and having one selected beforehand from the heirarchy has no effect. I can not open the animation for some reason and I can not figure out why with my lowly amount of Unity understanding. There is only one dropdown in the Animation View and all it offers is New Clip. MY ANIMATION IS ALREADY LEGACY-IZED. I changed its type to '1' on the debug inspector.

Any help is super appreciated. I'm running into far too many insanely weird scenarios and starting to doubt Unity or the tutorial at this point.

Comment
Add comment · Show 4
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image GameVortex · Jan 09, 2014 at 08:44 AM 1
Share

Do you have an animation component on the GameObject you have selected? Does this animation component have the Animation Clip in its Animations list? Does the tutorial import an animation or create one in unity? Because imported animations are Read-Only you can not add keyframes or events to it using the Legacy system.

avatar image Sarophym · Jan 09, 2014 at 02:03 PM 0
Share

@GameVortex Am I correct that an Animation Component is the thing my second larger arrow is indicating in the screenshot? And that the Animations List is the "Element 0, Element 1" section of that component?

It has an ?animations list? containing AxeIdle and AxeSwing. AxeSwing is the animation I am attempting to edit. This ?Animation Component? is added to the hacha_malla_base_triangulada object which I have selected in the heirarchy.

The tutorial had me create both AxeIdle & AxeSwing in Unity.

avatar image Sarophym · Jan 09, 2014 at 03:26 PM 0
Share

@GameVortex That was it! I didn't realize that mattered. I'm new to Unity and am not even sure where the animator came from but that fixed it. Thank you much. Can I mark a comment as an answer? If not, just repost that and I'll mark you for it. Hopefully I can trudge my way through the initial learning curve and stick with Unity.

avatar image GameVortex · Jan 09, 2014 at 03:29 PM 0
Share

Glad that worked for you. =) I converted my comment to an answer so you can mark it as the correct one if you want.

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by GameVortex · Jan 09, 2014 at 03:15 PM

Sorry, I did not see the screenshot first. You are absolutely correct. The problem is that you can not have an Animation and an Animator component on the same GameObject, they would conflict with each other. That is why there are no animations showing in the list because it is sort of disabled because of the Animator component.

If you remove the Animator the list should appear properly after re-selecting the object.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

19 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Animation Event not working properly 0 Answers

Is it possible to fire an event on every animation frame? 0 Answers

Animation speed and animation event timing oddities. 1 Answer

How to edit read only animations 3 Answers

Animation events are still executing after transitions 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges